STEAMing Ahead project publishes its report on how to apply the golden ratio in STEAM teaching

The Partners in STEAMing Ahead partners strongly believe that STEAM-based activities similar to those we propose can support efforts at European, national, regional and local level to foster the development of knowledge, skills and attitudes in a lifelong learning perspective. 

Their objective is to use a universal study-subject as a theme that has direct relevance to a STEAM approach and use it to stimulate virtual cooperation and experimentation with virtual and blended learning opportunities. 

Partners are motivated to seek out new and innovative ways to nurture the key competences necessary for employability, personal fulfilment and health, active and responsible citizenship, and social inclusion. 

The work on the project will be guided by the needs within the teaching profession for experience and a broad range of capacities that will better enable the implementation of a STEAM approach in secondary schools within Europe.  

One of the most important steps of the STEAMing Ahead project, which aims to be a guide for teachers, is the design of the sample teaching plan to be applied. Since this study is an exemplary practice and a guideline, this study is based on the development of short continuous implementation plans, not a whole year of education. 

Many lesson plans prepared in accordance with the STEAM education approach have taken their place in the literature. However, upon careful examination, it can be seen that the plans are quite different from each other in some contexts. The main reason for this is that these plans are based on different STEAM approaches. Of course, it should not be forgotten that research sheds light on applications and continuous development continues in this process. 

The report prepared by the STEAMing Ahead project wants to shed some light on the pedagogy and the methodology currently being implemented, as well as proposing a shift so that European schools can use them in their classrooms when teaching STEAM.